While production was in the works, my role would consist in sketching as much as possible to allow the 3D artist to focus on the final animation. I provided materials, references and sketches for them, while simultaneously taking suggestions and any input they could have about the project. Without a doubt, they brought value to the animation with visual and aesthetic choices.
As the texturing phase happened at the very end of the pipeline, I colored some of the animators' still-frames to decide the general colors of the piece, together with providing references of textures for each section.